So as you can probably tell updates on The Eternal Dungeon and the Tutorials have been few and far between. As much as I hate it I have a good reason.
For quite some time now a dear family member has been pretty sick. She's doing alright now but she's gonna be in the hospital for awhile. This means I don't have a whole lot of free time to devote to these projects. As much as I hate to say it I just can't give them the focus they need right now.
I really want to finish the game when I am able and maybe that will work out or maybe it won't. Tutorials fare a bit better as they can be produced a lot quicker.
I'm very sorry, I hope you understand,
Hey guys, M here here with an update on what's been added recently in terms of the Eternal Dungeon.
Firstly, I've vastly improved the controller support. The game now supports both DirectInput and Xinput based controllers, whereas before the game only supported DirectInput. All those changes to the joystick controls (and the keyboard controls to a lesser extent) only took a few hours, so overall I've had a VERY productive couple of days. So that's nice.
Secondly, there've been numerous bugfixes. Pretty much every major bug I knew about is now fixed which is good.
Thirdly, about the quest system (I suppose a better name would be campaign but whatever) due to all the other progress I've been putting it off BUT it shouldn't be too large of a task (relative to the scale of everything else) to complete. And with the new quest comes new powerups that I hadn't initially planned to implement but after rolling some ideas around in my head I'm thinking that they will make the game an overall better experience. Currently implemented are a "gun" for lack of a better word that allows you to shoot small blue orbs out of your sword and a Double-Jump. More on the powerups as they become more fleshed-out.
Alright, that's about all the info I have to deliver at this time but check back often if you want the latest ClockBot Games/Eternal Dungeon News as I'm trying to update more frequently, but for now,
Hey there it's M again. So I've got some good news. I got a new computer over the holidays so now I can return to working on The Eternal Dungeon. This is fantastic! I hope to bring you some more updates in the future as thing progress.
Hey, M here. I'm here to tell you of the unfortunate truth that The Eternal Dungeon has been indefinitely delayed. I can't tell you the number of technical difficulties I've had trying to code for this project. My main computer I used to code broke, so I dug an old broken one out of my garage and set out to fix it (it worked perfectly, didn't do a thing dunno what happened) and a short time later it broke. I tried a different computer and it still "works" but the internet and video card drivers are screwed up and without it being able to connect to the internet I can't seem to update the drivers. Finally I tried another old computer (one on which problems had been scarce at worst mind you) and it Blue-Screened on me, so when it comes to a computer at the moment I'm at a bit of a loss. The point I'm trying to drive home with my sob-story is that the release date of The Eternal Dungeon is once again TBD. I probably sound like a huge whiner but I feel the need to give account of why there have been no updates and why I haven't worked on the game for a couple of weeks. I want to apologize for the inconvenience. This is M signing off.
Hello, M here. Today I thought I'd tell you how we are approaching the distribution of this game. For one thing this game we intend as a tech demo of sorts for what we really want to accomplish. We're releasing this game to test the waters for a larger project. If it is a relative success then we can continue with our vision. As such we hope to sell it quite cheaply (we're aiming for around $5 but I make no promises). Your support of this game is your support of this company and as such is VERY much appreciated. We are now taking pre-orders for the Eternal Dungeon and people who sign up can receive benefits exclusive to pre-ordering. You can sign up here. We look forward to bringing this game to the public and we thank you for your support.
EDIT: Pre-orders are now closed.