I've decided to add all the tutorials that I have made so far onto the site with their own page. Any tutorials that are created in the future will be posted there as well. I am currently in the planning phase of creating a new tutorial series. I'm putting much more thought/planning/effort into this series and all goes well it should turn out pretty nice! I hope that we can continue to make the best tutorials and games we possibly can!

DFTBA!
Laterz,

M
 
 
Hey guys, M again,
and I'm here to tell you about my new game! This weekend marked the 26th Ludum Dare event, a 48 hour game development competition. The theme for this event was Minimalism. Over the last two days I tried my hardest to make the best game I could to fit that theme, and I think I did a pretty good job. And so I introduce to you, Minimalismia. An RPG about the struggle of a hero to restore his simple world to its former glory after being conquered by the evil Complaosx. I hope that you will enjoy playing it as much as I enjoyed making it!


DFTBA!
Laterz,
M
 
 
Hey guys! M here with another update.

Today marks the release of FutureShock v1.1 as well as its debut on GameJolt.com

New features include new achievements, improved FPS and better gamepad support. All controller based glitches have been ironed out and the system works much better as a whole.

So go play the new version and I'll see you guys next time!

DFTBA!
Laterz,
M
 
 
Hey guys, M here here with an update on what's been added recently in terms of the Eternal Dungeon.

Firstly, I've vastly improved the controller support. The game now supports both DirectInput and Xinput based controllers, whereas before the game only supported DirectInput. All those changes to the joystick controls (and the keyboard controls to a lesser extent) only took a few hours, so overall I've had a VERY productive couple of days. So that's nice.

Secondly, there've been numerous bugfixes. Pretty much every major bug I knew about is now fixed which is good.

Thirdly, about the quest system (I suppose a better name would be campaign but whatever) due to all the other progress I've been putting it off BUT it shouldn't be too large of a task (relative to the scale of everything else) to complete. And with the new quest comes new powerups that I hadn't initially planned to implement but after rolling some ideas around in my head I'm thinking that they will make the game an overall better experience. Currently implemented are a "gun" for lack of a better word that allows you to shoot small blue orbs out of your sword and a Double-Jump. More on the powerups as they become more fleshed-out.

Alright, that's about all the info I have to deliver at this time but check back often if you want the latest ClockBot Games/Eternal Dungeon News as I'm trying to update more frequently, but for now,

Laterz,
M
 
 
Hey guys, M here,
I've been making slow and steady progress on the game, I've redone the quest mode (what I had before was complete garbage in comparison) so that's beginning to take shape but before I can really work on that there are numerous bugs to fix but we're gettin' it done! :D We aim to release by the end of this year. That's quite a ways off but it will give us plenty of time to make sure we bring you the best game that we possibly can. When finished I think it's going to be really cool. So recently I've been working on a movable cursor so you don't have to click buttons with the mouse as that kinda interrupts flow like for instance if you have your computer hooked up to a TV. Furthermore I've switched the aspect ratio from 4:3 to 16:9 so it'll look downright dandy on your flatscreen. Additionally on our YouTube Channel I've been making a Game Maker Tutorial in my off-time that explains the basics of making an action-RPG not dissimilar to The Eternal Dungeon. Nothing too fancy or complicated, but the absolute basics required and how to do them effectively so be sure to check that out if you haven't already. All right, I'm about talked out for now but I'll try to post more frequently in the future with important information regarding The Eternal Dungeon and all things ClockBot Games, so until we meet again friends.

Laterz,
M
 
 
Hey there it's M again. So I've got some good news. I got a new computer over the holidays so now I can return to working on The Eternal Dungeon. This is fantastic! I hope to bring you some more updates in the future as thing progress.

Laterz,
M
 
 
Hey, M here. I'm here to tell you of the unfortunate truth that The Eternal Dungeon has been indefinitely delayed. I can't tell you the number of technical difficulties I've had trying to code for this project. My main computer I used to code broke, so I dug an old broken one out of my garage and set out to fix it (it worked perfectly, didn't do a thing dunno what happened) and a short time later it broke. I tried a different computer and it still "works" but the internet and video card drivers are screwed up and without it being able to connect to the internet I can't seem to update the drivers. Finally I tried another old computer (one on which problems had been scarce at worst mind you) and it Blue-Screened on me, so when it comes to a computer at the moment I'm at a bit of a loss. The point I'm trying to drive home with my sob-story is that the release date of The Eternal Dungeon is once again TBD. I probably sound like a huge whiner but I feel the need to give account of why there have been no updates and why I haven't worked on the game for a couple of weeks. I want to apologize for the inconvenience. This is M signing off.

Laterz,
M

 
 
Hello, M here. Today I thought I'd tell you how we are approaching the distribution of this game. For one thing this game we intend as a tech demo of sorts for what we really want to accomplish. We're releasing this game to test the waters for a larger project. If it is a relative success then we can continue with our vision. As such we hope to sell it quite cheaply (we're aiming for around $5 but I make no promises). Your support of this game is your support of this company and as such is VERY much appreciated. We are now taking pre-orders for the Eternal Dungeon and people who sign up can receive benefits exclusive to pre-ordering. You can sign up here. We look forward to bringing this game to the public and we thank you for your support.

EDIT: Pre-orders are now closed.

Laterz,
M

 
 
Hey again, M here. Got another update for you. As always I've been working on the game a lot took a bit of a break a while ago, but I'm back and hard at work implementing new features. I made a few graphical touch-ups here and there. One feature in the works is native support for gamepads. It's not perfect yet but it's coming right along. If all goes well soon I should be able to post some gameplay footage soon on our official YouTube Channel here.

That's all for now.

Laterz,
M
 
 
As you're probably aware I'm the head programmer here. I write code for games like The Eternal Dungeon. Here, I have some news for you.

First off this game is a Hack 'N Slash Action-RPG.
You play as a square knight fighting slimes with a sword and a shield.
As you fight you gain experience not only for yourself but for your sword and shield as well.
These are the basics, you can read more about them on my personal blog here.
Anyway that's that. I've been coding a lot lately trying to get this game to you ASAP.
We hope to launch this game on December 1st so mark your calendars folks.

Laterz,
M